Happy little dinosaurs characters2/14/2024 Point cards feature various weapons, trinkets, and good luck charms that you will use to try to collect points and avoid disasters. For example, if you are playing as Nervous Rex, you will add 1 point to your score each round when facing a Predatory Disaster card and subtract 1 point from your score each round when facing an Emotional Disaster card. The advantages and disadvantages of your Dinosaur Traits are added to or subtracted from your Point card’s value each round. These traits will give you advantages or disadvantages when facing certain types of Disaster cards. What doesn’t kill you makes you stronger!Įach Dinosaur player board has your Dinosaur’s traits listed in the bottom left corner. For each Disaster card in your Disaster Area, move your Dinosaur meeple forward 1 space on your Escape Route at the end of each round. This means that you will be eliminated from the game if you collect a Meteor card in addition to any two other Disaster cards.īut Disaster cards aren’t all bad. You can think of Meteors as the chameleons of Disaster cards. Meteor cards are special Disaster cards that act as any of the three types of Disaster cards. If you collect three Disaster cards of the same type or three different types of Disaster cards, you are eliminated from the game and must immediately discard your hand. Each type of Disaster card is denoted by a color and a symbol: The Dinosaur world is full of disasters, just like real life! There are three main types of Disaster cards in addition to Meteor cards (which are extra disastrous). If at any time the Main deck has no remaining cards, shuffle the discard pile and place it facedown to form a new Main deck. Before the next round begins, clear the table by moving all face-up Point cards and Instant cards to the discard pile. Each player then draws cards from the Main deck until they have 5 cards in their hand. A player’s base score equals the point value of the face-up Point card in front of them, but that score can go up or down based on bonuses from Dinosaur Traits, Point card effects, and Instant card effects (which will be explained in the subsequent sections).Īt the end of the round, each player moves their Dinosaur meeple forward on their Escape Route a number of spaces equal to the number of disasters in their Disaster Area. If a player adds a Disaster card to their Disaster Area, they may discard a card from their hand. The player with the lowest score adds the face-up Disaster card to their Disaster Area. The player with the highest score in the round collects points equal to their score and should move their Dinosaur meeple along the Escape Route on their player board accordingly. In each round, scoring occurs after all players reveal their cards. After all players have placed a Point card facedown, all players will reveal their Point cards simultaneously. If a player does not have any Point cards in their hand during this part of the round, that player must discard their hand and draw 5 new cards (and repeat the process until they have a Point card that they can play face-down). Each player must choose a Point card from their hand and place it face-down. To start a round, flip the top card of the Disaster deck face-up and read it aloud. Now you’re ready to play Happy Little Dinosaurs!Įach round, players will play Point cards from their hands in the hopes of collecting points and avoiding disasters. Shuffle the dark-backed cards together to form the Disaster deck and place it facedown on the table to the left of the Main deck. Leave space to the right of the deck for a discard pile. Place the remaining stack of cards face-down in the center of the table to form the Main deck. Shuffle the lightbacked cards together, then deal five cards to each player. Next, separate the light-backed cards from the dark-backed cards. Place any remaining Dinosaur player boards back in the box you will not use them this game. Your player board includes your Dinosaur character, your Escape Route (which you’ll use to collect your points), and your Disaster Area (in which you will collect Disaster cards throughout the game). Start by having each player choose a Dinosaur player board and corresponding Dinosaur meeple. 1 Main deck (53 Point cards and 16 Instant cards).Inside this box, you’ll find the following components: But keep picking yourself back up, because the first Dinosaur to reach 50 points (or the last Dinosaur standing) wins the game! Yay! You’ll do your best to avoid Natural, Predatory, and Emotional disasters while dodging Meteors, and much like in the real world, you’ll probably fail. In this game, you are a Dinosaur, and life repeatedly tries to punch you in the face.
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